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Welcome to our class site.
Here you’ll find lesson notes, project briefs, and resources to help you build great games.

The aim of this course is to equip you with the tools to be successful in the field of game dev, not necessarily to teach you every bit of code in the C# language (we don't have time for that!).
Indeed, programming is only one small part of designing and developing a game.
If you were to find yourself in a large AAA studio, there would be programmers, sure ...
But there are also level designers, concept artists, animators, sound engineers etc etc. We won't be making you an expert in all of these areas (people have university degrees dedicated to each of these areas).
Rather, this course will introduce to you to the workflow of many of these areas, but the real focus is on building your toolkit to be able to plan a game and overcome problems along the way.
Check the navigation tabs above to get started.