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✨ UI / UX Overview

Curriculum Focus: Explore how interfaces and player experience work together in game design.


🧭 What Students Will Learn

  • The difference between UI (what players see and click) and UX (how it feels to play).
  • How feedback, clarity, and consistency make games easier to learn.
  • How to analyze a game screen using a simple UI/UX checklist.

🕹 Lesson Path

  1. Teach the core UI/UX principles for games.
  2. Model & guide a UI breakdown using real game screens.
  3. Apply & extend by designing a simple HUD or menu.
  4. Review with a quick map-it or quiz.

🖼 Example Screens

Stardew Valley Inventory UI

Halo Infinite HUD

The Last of Us HUD


▶ Go To The Lesson

Start the lesson here: UI / UX Lesson Plan