Part 4 - Using Prefabs
Summary
Prefabs are reusable blueprints for GameObjects. Updating a Prefab updates every instance in the scene, which saves time and helps keep the level consistent.
Key Ideas
- Use Prefabs for repeated objects like houses, trees, and rocks.
- If you need variations, create a Prefab Variant rather than starting from scratch.
- Keep the Hierarchy organized with clear parent objects and headings.


Checklist
- I use Prefabs instead of dragging raw sprites into the scene.
- I understand how Prefab Variants work.
- The Hierarchy stays organized while I build the level.