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🚀 Project 02 - Sprite Flight

Course: 2D Beginner Game: Sprite Flight
By: Unity Technologies
Version: Unity 6.3


📖 Course Overview

In this course, you'll build a 2D game in Unity starting from a completely blank project with no assets provided. You will create the game from start to finish.

In the game, you fly a simple triangle-shaped ship using mouse clicks or screen taps. Your goal is to stay alive for as long as possible by dodging flying obstacles while your score increases over time.

What You Will Learn

  • 2D Fundamentals: Navigating the Scene view and working with 2D coordinates.
  • Coding Interactions: Writing simple C# scripts for gameplay.
  • Key Systems: Using the User Interface (UI), particle effects, and audio.
  • Polishing: Creating a complete game loop with a start and end.

🗺 Project Roadmap

Part Title Est. Time Description
1 Set up your 2D game world 20 mins Create a new Unity project and set up the basic play area with walls.
2 Make a flying obstacle prefab 20 mins Add physics to an obstacle and turn it into a reusable prefab.
3 Random obstacle properties 45 mins Write a script to randomize size, direction, and speed of obstacles.
4 Steer the player 45 mins Create a controllable player ship that follows the mouse cursor.
5 Add a scoring system 30 mins Track survival time and display it using Unity's UI Toolkit.
6 Restart the game with a bang 30 mins Add particle explosions and a restart button for a complete game loop.
7 Optional bonus features 60 mins Take your project to the next level with extra polish.
8 Build and publish to web 20 mins Publish your game to Unity Play.
Review Review activities 80 mins Rebuild the game from memory with retrieval drills, debugging challenges, and a feature remix pitch.

🧠 Review Activities

After students finish the build, use the Review Activities page for an 80-minute retrieval lesson based on the systems they actually built in Sprite Flight.

The review lesson includes:

  • Rapid-fire recall questions about Unity tools, prefabs, UI, and game systems
  • A full game-loop diagram rebuilt from memory
  • A bug-hunt relay focused on diagnosing likely mistakes
  • A design challenge that reuses scoring, collisions, prefabs, particles, and UI

Best Use

Run the first half with no notes open. Students should retrieve answers from memory first, then verify and correct their thinking using the project and lesson pages.


🎮 Let's Get Started!

Click on Part 1 in the table above or use the navigation menu to begin your journey.